MUSHclient Run Counter
Below is a rough damage/exp counter for MUSHclient. It requires some triggers, and Lua script to work.
Contents
How to Use It
To install simply copy the aliases/triggers below and paste them into the proper place in your world (aliases in the "alias" section, triggers in the "trigger"). Then, add the script to the world's script file.
To populate the damage counter: counter populate
To reset the damage counter: counter reset
To show the counter (but not report it to the group): counter show
To report the counter stats to the group: counter report
Aliases
<aliases>
  <alias
   match="counter *"
   enabled="y"
   send_to="12"
   sequence="100"
  >
  <send>counterCommand("%1")</send>
  </alias>
</aliases>
Triggers
<triggers>
  <trigger
   enabled="y"
   group="Counters"
   keep_evaluating="y"
   match="*"
   send_to="12"
   sequence="1"
  >
  <send>findDamage("%1")</send>
  </trigger>
  <trigger
   enabled="y"
   group="Counters"
   keep_evaluating="y"
   match="You receive * experience points."
   send_to="12"
   sequence="1"
  >
  <send>addExp("%1")</send>
  </trigger>
  <trigger
   group="Counters"
   match="*|*"
   name="GroupGrab"
   send_to="12"
   sequence="100"
  >
  <send>local nCheck = tonumber("%1")
local p = ""
local s = " " .. "%2"
if nCheck == nil then return end
p = string.sub(s, string.find(s, " ") + 1)
p = string.sub(p, string.find(p, " ") + 1)
p = string.sub(p, string.find(p, " ") + 1)
if string.sub(p, 0, string.find(p, " ") - 1) == "Hero" or string.sub(p, 0, string.find(p, " ") - 1) == "Lord" then
 p = string.sub(p, string.find(p, " ") + 1)
end
if tonumber(string.sub(p, 0, string.find(p, " ") - 1)) ~= nil then
p = string.sub(p, string.find(p, " ") + 1)
p = string.sub(p, string.find(p, " ") + 1)
end
p = string.sub(p, 0, string.find(p, " ") - 1)
counterCommand("add " .. p)</send>
  </trigger>
  <trigger
   enabled="y"
   group="Counters"
   match="Welcome back to the AVATAR System *, *"
   send_to="12"
   sequence="100"
  >
  <send>world.SetVariable("cPlayer", "%1")
counterCommand("reset")</send>
  </trigger>
  <trigger
   enabled="y"
   group="Counters"
   match="Welcome back to the AVATAR System, * *."
   send_to="12"
   sequence="100"
  >
  <send>world.SetVariable("cPlayer", "%2")
counterCommand("reset")</send>
  </trigger>
</triggers>
World Variables
<variables> <variable name="cPlayer">PLAYERNAMEGETSET</variable> </variables>
The Script
The following script is Lua and can be set in your world's main script file. If put into a secondary file, please be sure to require it!
local dvalues = {"0","2","4","8","10","14","18","22","26","30","34","38","42","46","49","55","60","65","70","75","80","85","90","95","100","110","120","130","140","150","160","170","180","190","200","225","250","275","300","325","350","375","400","425","450","475","500","540","574","606","675","730","769","810","884","915","1000","1100","1200","1300","1400","1500","1600","1700","1800","1900","2000","2200","2400","2600","2800","3000","3200","3400","3600","3800","4100","4500","5007","5901","5902","6200","6500","7000","7500","7800","8200","8500","9000","9500","10000","11000","12000","13000","14000","15000","16500","18000","19000","20000","21000","22000","23000","24000","25000","26000","27000","28000","29000","30000","31000","32000","33000","34000","35000","36000","37000","38000","39000","40000","41000","42000","43000","44500","47000","48000","50000","51000","53000","55000","57000","59000","61000","65000","70000","75000","80000","100000","0"}
local dverbs = {"nil","pathetic","weak","punishing","surprising","amazing","astonishing","mauling","MAULING","MAULING*","MAULING**","MAULING***","decimating","DECIMATING","DECIMATING*","DECIMATING**","DECIMATING***","devastating","DEVASTATING","DEVASTATING*","DEVASTATING**","DEVASTATING***","pulverizing","PULVERIZING","PULVERIZING*","PULVERIZING**","PULVERIZING***","maiming","MAIMING","MAIMING*","MAIMING**","MAIMING***","eviscerating","EVISCERATING","EVISCERATING*","EVISCERATING**","EVISCERATING***","mutilating","MUTILATING","MUTILATING*","MUTILATING**","MUTILATING***","disemboweling","DISEMBOWELING","DISEMBOWELING*","DISEMBOWELING**","DISEMBOWELING***","dismembering","DISMEMBERING","DISMEMBERING*","DISMEMBERING**","DISMEMBERING***","massacring","MASSACRING","MASSACRING*","MASSACRING**","MASSACRING***","mangling","MANGLING","MANGLING*","MANGLING**","MANGLING***","demolishing","DEMOLISHING","DEMOLISHING*","DEMOLISHING**","DEMOLISHING***","obliterating","OBLITERATING","OBLITERATING*","OBLITERATING**","OBLITERATING***","annihilating","ANNIHILATING","ANNIHILATING*","ANNIHILATING**","ANNIHILATING***","ANNIHILATING***<","ANNIHILATING***<<","ANNIHILATING***<<<","ANNIHILATING***<<<<","eradicating","ERADICATING","ERADICATING*","ERADICATING**","ERADICATING***","ERADICATING***<","ERADICATING***<<","ERADICATING***<<<","ERADICATING***<<<<","vaporizing","VAPORIZING","VAPORIZING*","VAPORIZING**","VAPORIZING***","VAPORIZING***<","VAPORIZING***<<","VAPORIZING***<<<","VAPORIZING***<<<<","destructive","DESTRUCTIVE","DESTRUCTIVE*","DESTRUCTIVE**","DESTRUCTIVE***","DESTRUCTIVE****","DESTRUCTIVE****<","DESTRUCTIVE****<<","DESTRUCTIVE****<<<","DESTRUCTIVE****<<<<","DESTRUCTIVE***<<<<=","DESTRUCTIVE**<<<<==","DESTRUCTIVE*<<<<===","DESTRUCTIVE<<<<====","extreme","EXTREME","EXTREME*","EXTREME**","EXTREME***","EXTREME****","EXTREME****<","EXTREME****<<","EXTREME****<<<","EXTREME****<<<<","EXTREME***<<<<=","EXTREME**<<<<==","EXTREME*<<<<===","EXTREME<<<<====","porcine","PORCINE","PORCINE*","PORCINE**","PORCINE***","PORCINE***<","PORCINE***<<","PORCINE***<<<","PORCINE***<<<<","divine","daunting","terminal"}
local damList = {}
local expEarned = 0
local expKills = 0
function setup()
	world.ColourNote("red", "white", "Counters have been reset, and setup!")
	addTable("You")
end
function addExp(value)
	expEarned = expEarned + tonumber(value)
	expKills = expKills + 1
end
function addTable(name)
	for i = 1, table.getn(damList) do
		if damList[i] == name then
			world.ColourNote("red", "white", damList[i] .. " is already on the list!")
			return
		end
	end
	
	local buf = {name, 0}
	damList[table.getn(damList)+1] = buf
	world.ColourNote("red", "white", name .. " has been added!")	
end
function addDamage(person, verb)
	local dam = 0	
	
	for i = 1, table.getn(dverbs) do
		if string.find(verb, dverbs[i]) ~= nil then
			dam = tonumber(dvalues[i])
		end
	end
	
	for i = 1, table.getn(damList) do
		if damList[i][1] == person then
			damList[i][2] = damList[i][2] + dam
		end
	end
end
function findDamage(line)
	for i = 1, table.getn(dverbs) do
		if string.find(line, dverbs[i]) ~= nil then
			local fWord = string.sub(line, 0, string.find(line, " ") - 1)
		
			for p = 1, table.getn(damList) do
				if string.find(string.upper(fWord), string.upper(damList[p][1])) ~= nil then
					local sFind = string.find(line, dverbs[i])
					local dVerb = string.sub(line, sFind, string.find(line, " ", sFind))	
					addDamage(damList[p][1], dVerb)
					return
				end
			end
		end
	end
end
function counterCommand(args)
	local arg1, arg2 = ""
	if string.find(args, " ") ~= nil then
		arg1 = string.sub(args, 0, string.find(args, " ") - 1)
		arg2 = string.sub(args, string.find(args, " ") + 1)
	else
		arg1 = args
		arg2 = ""
	end
	
	if arg1 == "add" then
		if arg2 == world.GetVariable("cPlayer") then
			addTable("You")
		else
			addTable(arg2)		
		end
	end
	
	if arg1 == "clear" or arg1 == "reset" then
		damList = {}
		expEarned = 0
		expKills = 0		
	end
	
	if arg1 == "show" then
		world.Note("Monitoring:")
		for i = 1, table.getn(damList) do			
			world.Note(damList[i][1] .. " : " .. damList[i][2])
		end
	end
	
	if arg1 == "populate" then		
		world.EnableTrigger("GroupGrab", true)
		world.Send("group")
		DoAfterSpecial (5, 'EnableTrigger ("GroupGrab", 0)', sendto.script)
	end
	
	if arg1 == "report" then
		local tDamage = 0
		local buf = ""
		
		for i = 1, table.getn(damList) do
			tDamage = tDamage + damList[i][2]	
			if damList[i][1] == "You" then
				buf = buf .. "[|Y|" .. world.GetVariable("cPlayer") .. " |W|- |BR|" .. tostring(damList[i][2]) .. "|N|]"			
			else
				buf = buf .. "[|Y|" .. damList[i][1] .. " |W|- |BR|" .. tostring(damList[i][2]) .. "|N|]"			
			end
		end
		world.Send("gt [Total Exp |BP|" .. expEarned .. "|N|] [Kills |R|" .. expKills .. "|N|] [Avg XP |P|" .. (expEarned / expKills) .. "|N|]")
		world.Send("gt Damage Recorded: |BW|Total|N| - |BP|" .. tostring(tDamage) .. "|N| " .. buf)
	end
end
setup()
Designer comments
The counter populate has not been tested on low morts or lords. It should work, in theory.
Also, sorry for the horrible code. This was never meant to see the light of day (IE: Wrote it for myself), but was forced to share it by a friend!
mini-window group info
THis script alias will generate a miniwindow in the top right with all the group info. type grp to update the data in it. Create new script alias, copy paste:
wait.make (function () -- coroutine starts here
local win = GetPluginID () .. ":group"
local font = "f"
if not WindowInfo (win, 1) then
WindowCreate (win, 0, 0, 0, 0, 6, 0, 0) WindowFont (win, font, "Lucida Console", 9)
end -- if
-- request group
Send "group"
-- wait for group to start
x = wait.match ("*|*", 10)
if not x then
 ColourNote ("white", "blue", "No group received within 10 seconds")
 return
end -- if
-- skip the hyphens
x = wait.match ("-----*", 10) if not x then
 ColourNote ("white", "blue", "No hyphens received within 10 seconds")
 return
end -- if
local grp = {} local max_width = WindowTextWidth (win, font, "Group")
-- loop until end of inventory
while true do
 line, wildcards, styles = wait.match ("*", 5)
-- see if end of inventory
if not string.match (line, "^[ 0-9][0-9]") then break end -- if
-- save group line table.insert (grp, styles) -- work out max width max_width = math.max (max_width, WindowTextWidth (win, font, line))
end -- while loop
local font_height = WindowFontInfo (win, font, 1)
local window_width = max_width + 10 local window_height = font_height * (#grp + 2) + 10
-- make window correct size
WindowCreate (win, 0, 0, window_width, window_height, 6, 0, ColourNameToRGB "#373737") WindowRectOp (win, 5, 0, 0, 0, 0, 5, 15 + 0x1000)
-- heading line
WindowText (win, font, "Group", 5, 5, 0, 0, ColourNameToRGB "yellow")
-- draw each inventory line
local y = font_height * 2 + 5
for i, styles in ipairs (grp) do
local x = 5 for _, style in ipairs (styles) do x = x + WindowText (win, font, style.text, x, y, 0, 0, style.textcolour) end -- for y = y + font_height
end -- for each inventory item
WindowShow (win, true)
end)   -- end of coroutine

