Difference between revisions of "CMud Ammocheck"
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This script will keep a counter of archery ammunition, updating as arrows are held, removed or the "ammocheck" command is used. Will track the information in a small window to the side of your CMud screen. This script is customized for Hero archers only, and may need some tweaking to be used for Lords or bullet-using classes (ie. Fusilier). | This script will keep a counter of archery ammunition, updating as arrows are held, removed or the "ammocheck" command is used. Will track the information in a small window to the side of your CMud screen. This script is customized for Hero archers only, and may need some tweaking to be used for Lords or bullet-using classes (ie. Fusilier). | ||
| + | |||
| + | This script has been updated for CMud v3.32. | ||
== The Script == | == The Script == | ||
| Line 9: | Line 11: | ||
<cmud> | <cmud> | ||
<class name="AmmoCount"> | <class name="AmmoCount"> | ||
| − | <var name="splinter"> | + | <var name="splinter">278</var> |
<trigger priority="1840"> | <trigger priority="1840"> | ||
<pattern>You hold (%d) (%w) arrows in your hands.$</pattern> | <pattern>You hold (%d) (%w) arrows in your hands.$</pattern> | ||
| Line 59: | Line 61: | ||
<var name="piercing">115</var> | <var name="piercing">115</var> | ||
<var name="barbed">113</var> | <var name="barbed">113</var> | ||
| − | <var name="steel"> | + | <var name="steel">120</var> |
<var name="poison">153</var> | <var name="poison">153</var> | ||
<var name="standard"/> | <var name="standard"/> | ||
| Line 80: | Line 82: | ||
<value>#clr</value> | <value>#clr</value> | ||
</alias> | </alias> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
</class> | </class> | ||
</cmud> | </cmud> | ||
| + | </pre> | ||
| + | |||
| + | ==Notes== | ||
| + | Be sure to add a trigger that matches on logout and disables the Ammocount class, unless you plan on doing it manually. The following will work: | ||
| + | <pre> | ||
| + | <?xml version="1.0" encoding="ISO-8859-1" ?> | ||
| + | <cmud> | ||
| + | <trigger priority="2880"> | ||
| + | <pattern>May your stay in reality be worthwhile.</pattern> | ||
| + | <value>#class AmmoCount 0</value> | ||
| + | </trigger> | ||
| + | </cmud> | ||
</pre> | </pre> | ||
Latest revision as of 10:49, 4 December 2010
This script will keep a counter of archery ammunition, updating as arrows are held, removed or the "ammocheck" command is used. Will track the information in a small window to the side of your CMud screen. This script is customized for Hero archers only, and may need some tweaking to be used for Lords or bullet-using classes (ie. Fusilier).
This script has been updated for CMud v3.32.
The Script
Save the following code as an .xml file, and import it into Cmud:
Then scroll down and find the reference to "Your_Name" and replace it with your hero's name.
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<class name="AmmoCount">
<var name="splinter">278</var>
<trigger priority="1840">
<pattern>You hold (%d) (%w) arrows in your hands.$</pattern>
<value>#VAR %2 %1
Ammowindow</value>
</trigger>
<trigger priority="1850">
<pattern><held> %s (%d) (%w) arrows$</pattern>
<value>#VAR %2 %1
Ammowindow</value>
</trigger>
<var name="flaming">122</var>
<trigger priority="1890">
<pattern>You stop using (%d) (%w) arrows.$</pattern>
<value>put arrow quiver
#var %2 %1
Ammowindow</value>
</trigger>
<alias name="splinter">
<value>get splinter quiver
hold splinter</value>
</alias>
<alias name="flaming">
<value>get flaming quiver
hold flaming</value>
</alias>
<alias name="standard">
<value>get standard quiver
hold standard
</value>
</alias>
<alias name="steel">
<value>get steel quiver
hold steel
</value>
</alias>
<alias name="poison">
<value>get poison quiver
hold poison</value>
</alias>
<alias name="piercing">
<value>get piercing quiver
hold piercing</value>
</alias>
<alias name="barbed">
<value>get barbed quiver
hold barbed</value>
</alias>
<var name="piercing">115</var>
<var name="barbed">113</var>
<var name="steel">120</var>
<var name="poison">153</var>
<var name="standard"/>
<trigger priority="2020">
<pattern>You have (%d) (%w) arrows remaining.$</pattern>
<value>#VAR %2 %1
Ammowindow</value>
</trigger>
<alias name="Ammowindow">
<value>#EXECWIN AmmoCount {#CLR}
#WIN AmmoCount "Barbed" @barbed
#WIN AmmoCount "Flaming" @flaming
#WIN AmmoCount "Piercing" @piercing
#WIN AmmoCount "Poison" @poison
#WIN AmmoCount "Splinter" @splinter
#WIN AmmoCount "Standard" @standard
#WIN AmmoCount "Steel" @steel</value>
</alias>
<alias name="clearammo">
<value>#clr</value>
</alias>
</class>
</cmud>
Notes
Be sure to add a trigger that matches on logout and disables the Ammocount class, unless you plan on doing it manually. The following will work:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<trigger priority="2880">
<pattern>May your stay in reality be worthwhile.</pattern>
<value>#class AmmoCount 0</value>
</trigger>
</cmud>
Designer comments
Feel free to note me here or on board 2 to Shalineth with any feedback or suggestions.